*****************************游戏说明***********************************
Trone V0.1
仿LINUX下街机游戏KTron。
其实写本游戏的动机就是我一个朋友非凡喜欢linux下的KTron这个游戏,
但在WINDOWS下又没找到,而我朋友又不太熟悉LINUX操作,所以我就花了点时间写了Trone,
Trone这个名字也是源于KTron。
注重:此游戏需要EGAVGA.BGI文件才能运行,该文件在turboc2目录下可找到。
[游戏简介]
这是一个双人玩的策略游戏,游戏有两个点,
第一个游戏者可以按R,G,F,D控制第一个点的走向,
第两个游戏都可以按四个光标键控制第二个点的走向,
谁先碰到边界或已走的路线便输,祝大家玩得开心!!!
有任何问题或建议请与我联系。
此游戏可任意复制,作者保留所有权力!
假如你想要源代码,那么请发邮件给我。
请不要删除此文件,有新功能增加可加在下面:
[Trone V0.1]功能简介
游戏者1控制键:R,F,D,G
游戏者2控制键:UP,DOWN,LEFT,RIGHT
F1:查看帮助信息
F2:设定游戏速度等级,0为最快,1为正常,2最慢
F3:设定游戏者1的颜色,有15种颜色可以选择,黑色是背景色,不能选
F4:设定游戏者2的颜色
F5:继续游戏
。
。
。
Author:jadewater(gaowenfeng)
email:hostadmin@163.com
QQ:182824199
假如这里不能下载你可以发邮件给我,其中包括4个文件:Trone.c(源代码),Trone.exe(已编译连接游戏文件),EGAVGA.BGI,游戏说明.txt
*******************************************************************************
这个游戏已编译成可执行文件,可以在附件里找到,假如你不能编译的话可以与我联系,
我可以把已编译的程序与源文件全发给你。
下面的全是原代码。转载请注明作者,谢谢!!
共享是这个时代的主题!!:)
*******************************************************************************
#include <time.h>
#include <stdlib.h>
#include <conio.h>
#include <ctype.h>
#include <stdio.h>
#include <graphics.h>
#include <bios.h>
/* 功能键设置 */
#define ESC 0x001b /* 退出游戏 */
#define F1 0x3b00 /* 查看帮助信息,调用HelpMassage()函数 */
#define F2 0x3c00 /* 设定游戏速度等级,调用Set_Level()函数 */
#define F3 0x3d00 /* 设定游戏者1的颜色,调用Set_Color()函数 */
#define F4 0x3e00 /* 设定游戏者2的颜色,调用Set_Color()函数 */
#define F5 0x3f00 /* 以下功能键暂时保留,假如增加功能可使用 */
#define F6 0x4000
#define F7 0x4100
#define F8 0x4200
#define F9 0x4300
#define F10 0x4400
/* Player1 hot key 游戏者1热键上下左右分别用RFDG控制 */
#define RIGHT1 71
#define LEFT1 68
#define UP1 82
#define DOWN1 70
/* Player2 hot key 游戏者2热键,四个光标键控制方向 */
#define RIGHT 0x4d00
#define LEFT 0x4b00
#define UP 0x4800
#define DOWN 0x5000
/* 定义画方框的坐标X,Y,以及颜色Color,Draw为是(1)否(0)已走过 */
struct information
{
int color,draw;
int x,y;
};
typedef struct information INFOR;
/* 记录游戏者在把在位置,X与Y其实就是全局数组coordinate[][]的两个下标 */
struct playerxy
{
int x,y;
};
typedef struct playerxy CurrentCoor;
/* 此全局数组是记录画每个框的坐标及颜色以及是否已走过 */
INFOR coordinate[80][60];
time_t Timeout=1; /* 限制游戏的快慢,可用Set_Level()设定 */
int size=8,maxX=79,maxY=56; /* size定义画框的大小,单位为像素,maxX,maxY为数组coordinate下标的最大值 */
/* BackColor为游戏背景色,Player1Color与Player2Color为游戏者默认颜色,可调用Set_Color()函数设定 */
int BackColor=BLACK,Player1Color=WHITE,Player2Color=LIGHTRED;
/* 初始化图形模式 */
void InitialGraphics(void)
{
int graphdriver=VGA,graphmode=VGAHI;
int errorcode;
initgraph(&graphdriver,&graphmode,"");
errorcode=graphresult();
if(errorcode!=grOk)
{
printf("Graphics error:%s\n",grapherrormsg(errorcode));
GoodBye();
}
}
/* 退出游戏显示提示信息,只有不能初始化图形界面才会调用此函数 */
int GoodBye(void)
{
printf("Thank you very much!\n");
printf("If you have any question,\n");
printf("Please send email to me: hostadmin@163.com or Add QQ:182824199\n");
GetKey();
exit(0);
}
/* 初始化游戏界面 */
void InitFace(void)
{
setbkcolor(BackColor);
cleardevice();
setcolor(WHITE);
rectangle(0,0,639,479);
setcolor(LIGHTGREEN);
rectangle(3,3,636,452);
setcolor(LIGHTRED);
rectangle(3,455,250,476);
rectangle(253,455,636,476);
}
/* 初始化全局数组coordinate[][] */
void InitCoordinate(void)
{
int x,y;
for(x=0;x<maxX;x++)
for(y=0;y<maxY;y++)
{
coordinate[x][y].color=BackColor;
coordinate[x][y].draw=0;
coordinate[x][y].x=size*x+4;
coordinate[x][y].y=size*y+4;
}
}
/* 初始化游戏者开始位置 */
void InitPlayerPlace(CurrentCoor *player1,CurrentCoor *player2)
{
player1->x=maxX/3;
player2->x=maxX/3*2;
player1->y=maxY/2;
player2->y=maxY/2;
}
/* 画框函数,player为画框位置,who为哪一个游戏者 */
void Drawbar(CurrentCoor player,int who)
{
int x,y; /* 根据游戏者所在coordinate的下标位置取出在屏幕上的位置 */
x=coordinate[player.x][player.y].x;
y=coordinate[player.x][player.y].y;
if(who==1)
{ setfillstyle(1,Player1Color);
coordinate[player.x][player.y].color=Player1Color;
}
else
{ setfillstyle(1,Player2Color);
coordinate[player.x][player.y].color=Player2Color;
}
bar(x,y,x+7,y+7);
coordinate[player.x][player.y].draw=1;
}
/* 帮助信息,按F1调用此函数 */
void HelpMassage(void)
{
setfillstyle(1,WHITE);
bar(150,160,500,340);
setcolor(LIGHTRED);
rectangle(152,162,498,338);
setcolor(BLACK);
rectangle(154,164,496,180);
rectangle(154,182,496,336);
setcolor(GREEN);
outtextxy(280,170,"Trone V0.1");
setcolor(BLACK);
outtextxy(160,190,"Player1 control key:");
outtextxy(160,200,"Player2 control key:");
outtextxy(160,220,"
Help: Level: Exit:");
outtextxy(160,230,"Player color:");
outtextxy(160,250,"Author:");
outtextxy(160,260,"E_mail:");
outtextxy(160,270,"OICQ :");
setcolor(RED);
outtextxy(330,190,"r,f,d,g");
outtextxy(330,200,"up,down,left,right");
outtextxy(160,220," F1 F2 Esc");
outtextxy(160,230," F3/F4");
outtextxy(220,250,"GaoWenfeng");
outtextxy(220,260,"hostadmin@163.com");
outtextxy(220,270,"182824199");
setcolor(BLUE);
outtextxy(175,290,"If you have any question or modify these");
outtextxy(160,300,"code,Please send email to me. Thank you");
outtextxy(160,310,"play this game!");
setcolor(BLACK);
outtextxy(410,320,"02/04/2004");
}
/* 获取按键,假如低八位非0则为ASCII码,如为0则为控制键 */
int GetKey(void)
{
int key;
key=bioskey(0);
if(key<<8)
{
key=key&0x00ff;
if(isalpha(key)) /* 假如为字母则转换为大写 */
key=toupper(key);
}
return key;
}
/* 初始化开始方向,只有两个游戏者都按下了方向键才开始游戏 */
void Initfx(int *player1fx,int *player2fx)
{
int key;
while(!(*player1fx) || !(*player2fx))
{
key=GetKey();
if(key==RIGHT1 || key==LEFT1 || key==UP1 || key==DOWN1)
(*player1fx)=key;
else if(key==RIGHT || key==LEFT || key==UP ||key==DOWN)
(*player2fx)=key;
}
}
/* 最主要函数,控制画框方向以及判定是否已死 */
int ManageMove(CurrentCoor player1,CurrentCoor player2)
{
int player1fx=0,player2fx=0; /* 记录游戏者的方向 */
int die=0,die1=0,die2=0; /* 记录游戏者是否已死 */
int key;
int currentfx1,currentfx2; /* 记录游戏者所按的方向键,它需与player1fx与player2fx比较,确定是否转向 */
clock_t current_time,front_time; /* 用于控制游戏速度的变量 */
Initfx(&player1fx,&player2fx);
currentfx1=player1fx;
currentfx2=player2fx;
front_time=clock();
while(die==0)
{
if(bioskey(1))
{
key=GetKey();
if(key==DOWN1 || key==UP1 || key==LEFT1 || key==RIGHT1)
currentfx1=key;
else if(key==DOWN || key==UP || key==LEFT || key==RIGHT)
currentfx2=key;
}
current_time=clock();
if( (current_time - front_time) > Timeout) /* 假如超过游戏间隔则开始画 */
{
front_time=current_time;
if(player1fx==RIGHT1 || player1fx==LEFT1) /* 假如现在方向为左或右则只有按下上下键才改变方向,反之相同 */
{
if(currentfx1==UP1 || currentfx1==DOWN1)
{
if(currentfx1==UP1)
player1.y-=1;
else
player1.y+=1;
player1fx=currentfx1;
}
else
{
if(player1fx==RIGHT1)
player1.x+=1;
else
player1.x-=1;
}
}
else if(player1fx==UP1 || player1fx==DOWN1)
{
if(currentfx1==RIGHT1 || currentfx1==LEFT1)
{
if(currentfx1==RIGHT1)
player1.x+=1;
else
player1.x-=1;
player1fx=currentfx1;
}
else
{
if(player1fx==UP1)
player1.y-=1;
else
player1.y+=1;
}
}
if(player2fx==RIGHT || player2fx==LEFT)
{
if(currentfx2==UP || currentfx2==DOWN)
{
if(currentfx2==UP)
player2.y-=1;
else
player2.y+=1;
player2fx=currentfx2;
}
else
{
if(player2fx==RIGHT)
player2.x+=1;
else
player2.x-=1;
}
}
else if(player2fx==UP || player2fx==DOWN)
{
if(currentfx2==RIGHT || currentfx2==LEFT)
{
if(currentfx2==RIGHT)
player2.x+=1;
else
player2.x-=1;
player2fx=currentfx2;
}
else
{
if(player2fx==UP)
player2.y-=1;
else
player2.y+=1;
}
}
if(player1.x<0 || player1.x>=maxX ||player1.y<0 || player1.y>=maxY || coordinate[player1.x][player1.y].draw==1) /* 判定是否到边界或是已走路,假如是则退出,否则画框 */
{ die1=1; die=1; }
else
Drawbar(player1,1);
if(player2.x<0 || player2.x>=maxX || player2.y<0 || player2.y>=maxY || coordinate[player2.x][player2.y].draw==1)
{ die2=1, die=2; }
else
Drawbar(player2,2);
}
}
if(die1 && die2)
die=3;
return die;
}
/* 设定游戏等级函数 */
void Set_Level(void)
{
int key,pass=0,i=0;
clock_t front_time,current_time;
front_time=clock();
setfillstyle(1,WHITE);
bar(180,150,460,300);
setcolor(LIGHTRED);
rectangle(182,152,458,298);
setcolor(BLACK);
rectangle(184,154,456,174);
rectangle(184,176,456,296);
setcolor(RED);
outtextxy(260,160,"Level Setting");
setcolor(BLACK);
outtextxy(190,200,"Here have three level:");
outtextxy(190,260,"Please input a number[0,1,2]:");
setcolor(BLUE);
outtextxy(200,220,"0: fast");
outtextxy(200,230,"1: normal");
outtextxy(200,240,"2: slow");
while(pass==0)
{
if(bioskey(1))
{
key=GetKey();
if(key=='0' || key=='1' || key=='2') /* 通过设置全局变量Timeout来确定游戏速度 */
{
pass=1;
if(key=='0') Timeout=0;
else if(key=='1') Timeout=1;
else Timeout=2;
}
else
{
setcolor(LIGHTRED);
outtextxy(190,280,"Please input 0,1,2!");
}
}
else
{
current_time=clock();
if(current_time-front_time>6) /* 光标闪动效果,不知谁有更有效的方法? */
{
front_time=current_time;
i=(i+1)%2;
if(i==0) setcolor(BLACK);
else setcolor(WHITE);
outtextxy(420,260,"_");
}
}
}
}
/* 设置游戏者颜色,其实就是设置全局变量Player2Color与Player1Color,根据who来判定哪一个游戏者 */
void Set_Color(int who)
{
int pass=0,color,key,i=0;
int x,y,count;
clock_t front_time,current_time;
setfillstyle(1,WHITE);
bar(150,160,500,340);
setcolor(LIGHTRED);
rectangle(152,162,498,338);
setcolor(BLACK);
rectangle(154,164,496,180);
rectangle(154,182,496,336);
setcolor(LIGHTRED);
if(who==1)
outtextxy(245,170,"Player1");
else if(who==2)
outtextxy(245,170,"Player2");
setcolor(GREEN);
outtextxy(245,170," Color Setting");
setcolor(BLACK);
outtextxy(160,190,"You can select underside color:");
outtextxy(160,300,"Please input color number[1-f]:");
for(count=1;count<16;count++)
{
x=189+c
ount*16;
y=220;
setfillstyle(1,count);
bar(x,y,x+14,y+40);
rectangle(x,y,x+14,y+40);
}
outtextxy(210,265,"1 2 3 4 5 6 7 8 9 A B C D E F");
front_time=clock();
while(pass==0)
{
if(bioskey(1))
{
key=GetKey();
if( key>='1'&& key<='9')
{
pass=1;
color=key-'0';
}
else if( key>='A' && key<='F')
{
pass=1;
color=key-55; /* key-'A'+10*/
}
else
{
setcolor(LIGHTRED);
outtextxy(160,320,"Please input 1 to 9,or a to f!");
}
}
else
{
current_time=clock();
if(current_time-front_time>6)
{
front_time=current_time;
i=(i+1)%2;
if(i==0) setcolor(BLACK);
else setcolor(WHITE);
outtextxy(410,300,"_");
}
}
}
if(who==1)
Player1Color=color;
else if(who==2)
Player2Color=color;
}
/* 确认退出函数,返回1(退出)与0(继续游戏) */
int Exit_Game(void)
{
int Quit=-1;
int key,i=0;
clock_t front_time,current_time;
front_time=clock();
setfillstyle(1,WHITE);
bar(180,150,460,300);
setcolor(LIGHTRED);
rectangle(182,152,458,298);
setcolor(BLACK);
rectangle(184,154,456,174);
rectangle(184,176,456,296);
setcolor(LIGHTRED);
outtextxy(280,160,"Exit Trone");
setcolor(BLACK);
outtextxy(215,190,"Thanks play this game! If you");
outtextxy(200,205,"want to modify this game code,");
outtextxy(200,220,"please tell me or send email to");
outtextxy(200,235,"me! Thank you!");
setcolor(RED);
outtextxy(200,255,"Author:GaoWenfeng");
outtextxy(200,265,"Email: hostadmin@163.com");
setcolor(LIGHTRED);
outtextxy(200,280,"Really quit game(Y/N)?:");
while(Quit==-1)
{
if(bioskey(1))
{
key=GetKey();
if(key=='Y')
Quit=1;
else if(key=='N')
Quit=0;
}
else
{
current_time=clock();
if(current_time-front_time>6)
{
front_time=current_time;
i=(i+1)%2;
if(i==0) setcolor(BLACK);
else setcolor(WHITE);
outtextxy(385,280,"_");
}
}
}
return Quit;
}
/* 游戏控制函数,完成一系列初始化操作,最后调用ManageMove函数,完后便显示谁胜及一些快捷键 */
void GameManage(void)
{
int Quit=0,key,die,i=1;
int start_game;
CurrentCoor player1,player2; /* 记录游戏者下标位置 */
clock_t front_time,current_time;
InitFace();
HelpMassage();
GetKey();
while(Quit==0)
{
die=0;
InitFace();
InitCoordinate();
InitPlayerPlace(&player1,&player2);
Drawbar(player1,1);
Drawbar(player2,2);
while(die==0)
{
die=ManageMove(player1,player2);
}
setcolor(WHITE);
if(die==1)
outtextxy(7,457,"Player2 Win!");
else if(die==2)
outtextxy(7,457,"Player1 Win!");
else
outtextxy(7,457,"Player1 as same as Player2!");
front_time=current_time=clock();
while(current_time-front_time<20)
{
current_time=clock();
}
setcolor(WHITE);
outtextxy(257,457,"F1: F2: F3:");
outtextxy(257,467,"Esc: F4:");
setcolor(YELLOW);
outtextxy(257,457," Help Level Player1 Color");
outtextxy(257,467," Exit Player2 Color");
front_time=clock();
start_game=0;
while(start_game==0)
{
while(!bioskey(1))
{
current_time=clock();
if(current_time-front_time>8)
{
front_time=current_time;
i=(i+1)%2;
if(i==0) setcolor(LIGHTRED);
else setcolor(BackColor);
outtextxy(7,467,"Press F5 to continue...");
}
}
key=GetKey();
if(key==F1)
{ HelpMassage();
GetKey();
}
else if(key==F2) Set_Level();
else if(key==F3) Set_Color(1); /* set player1 color */
else if(key==F4) Set_Color(2); /* set player2 color */
else if(key==F5) start_game=1;
else if(key==ESC)
{ Quit=Exit_Game();
if(Quit==1)
start_game=1;
}
}
}
}
/* 主函数 */
void main(void)
{
InitialGraphics();
GameManage();
closegraph();
}
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